All three levels have now been built, with the first level now fully optimised and tested. All puzzle elements have been developed and can be assigned by the designers' in the level editor. Animations, physics, movement, camera, culling, and just about everything (except parallax integration, that's due for the end of the day) has been fully implemented for the core gameplay.
We have a weekly video blog that still needs editing but we'll upload it shortly, consisting of video footage of gameplay, workflow and the bespoke tools designed for the game.
The next three weeks are probably going to be the most vital in terms of honing gameplay, tweaking levels and making a game that's fun and instantly accessible. We're all really looking forward to the end result and we'll keep you posted on this blog in the weeks to come.
In the meantime here's a couple of screens:
An updated boat design:

The happy level in the editor:

The sad level in the editor:

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