Meanwhile, the programmers have been busy finishing the level editor and beginning work on the functions of the individual assets - so far, we have a blowing creature that blows Mush across the screen when he is floating or in water. Another important piece of progress is that we can now import a sprite and automatically generate a collision object from the sprite.
This looks great. Loving the angry depth charge's - reminds me of the puffer fish from the New Super Mario Bros. Wii
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