Angry Mango

Tuesday, 22 June 2010

Asset Progress

Henry and I (Kate) have been continuing asset production. We've been working on the highest priority assets and have completed the majority needed for the first two levels.


Meanwhile, the programmers have been busy finishing the level editor and beginning work on the functions of the individual assets - so far, we have a blowing creature that blows Mush across the screen when he is floating or in water. Another important piece of progress is that we can now import a sprite and automatically generate a collision object from the sprite.

1 comment:

  1. This looks great. Loving the angry depth charge's - reminds me of the puffer fish from the New Super Mario Bros. Wii